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Legend of grimrock 2 enemies
Legend of grimrock 2 enemies








  1. LEGEND OF GRIMROCK 2 ENEMIES FULL
  2. LEGEND OF GRIMROCK 2 ENEMIES TRIAL

Once you completed some areas, new monsters show up elsewhere, so the landscape grows partly with you. Loot is divided evenly and the difficulty is constant. I sometimes had the feeling that I went the wrong way, but after exploring a bit, I found out that was not true. The fights are quite hard, even on normal difficulty. The riddles are hard nuts and I had to look up more than one of them. The landscape is huge and the dungeons get longer and longer, I really like it. Surely my defenseless ranged rogue perished even quicker at the front, but for my first row melees the main defense concept was drinking lots of potion. In LoG it's sometimes very hard to avoid damage at all and I found few difference between armor and evasion fighters. *To make combat more versatile, I hope you can include some active defense like blocking/parrying or debuffing. For example a stomping monster with a "melee all" attack or monsters pushing you around (there was this nice fight in DM 2.). I hope you have some more interesting ideas for that, that makes fights really interesting (and also a lot harder) compared to the good old circle dance. *I liked the enemies who did surprising things: charge, turn around and swing at the same time, walk sidewards and maybe more.

LEGEND OF GRIMROCK 2 ENEMIES FULL

A buff bar would help with that of course (have a look at any MMO for inspirations, I found the buff list Dungeons&Dragons Online usefull and intuitive), otherwise the portraits would be full of icons. This would also allow to have the caster level a direct influence on the spell effect/duration, enabling a whole new class build (or at least an interesting tradeoff for mages): a supporter. *Concerning buffs, some spells like rage or speed would be far more interesting (and less of a hassle) if they were cast on the group instead in bottles.

LEGEND OF GRIMROCK 2 ENEMIES TRIAL

Sure there's trial and error to find out all spells again - but people who'd do that simply wouldn't use this option anyways. Another idea would be an option to play with randomized spells. *I liked the idea of having to collect runes in RTC. I found myself dragging a log of scrolls around, since I couldn't remember everything, but also didn't want to get a spoiler from the internet. *A spellbook to keep track of everything you collected so far would be awesome.










Legend of grimrock 2 enemies