

Profession count is a problem in PvE as well. I don't feel I know enough about GW2's setting to decide how excited I am about it yet. If they are going to introduce new professions in additional campaigns for GW2, 1 per expansion would probably make the balancing more manageable. Besides 10 professions is (probably more than) enough. Assassins are the closest things to balanced, and they are too fragile for PvE, and apparently instagib everything in 4v4. Let's be honest, none of them are particularly balanced. I don't PvP either, but I have felt the ripples from the constant (bloody) flux of attempting to balance the Ritualists, Assassins, Dervishes, and especially Paragons into the game. Right now, I'm feeling how I felt when details for Nightfall were released, but I didnt feel that for GWEN or GW2. Dont get me wrong, I think GWEN and GW2 are/sound great, but Utopia appeals to me more. Since I dont do PvP, I didnt really think of how it would affect it. That being said, I do hope they revisit this setting idea in the future, it sounds damn cool. ANet was probably right in deciding to make a GW2 and start a new game having learned from their experiences. brains 12- 14:14, 19 October 2007 (UTC)Īnd I'd rather not have another set of professions introduced that can't be balanced into the meta and cause constant bitching from the player base, cause that's always fun. I wouild rather have played this than an expansion based on reused models and short storylines. The 'Chronomancer' and Aztec themes in particular. Wow, the idea of this Utopia campaign seems much more interesting than GW:EN.

I intend to pester Emily or Gaile for more information later on so this article can be fleshed out a bit more. A lot of information about the setting, races and features of Utopia can be discovered by looking through that thread I linked to earlier, but there's got to be more information out there. It was then they decided to do GW2, with GW:EN serving as a bridge. They also found that with each campaign the game was becoming more difficult to balance and manage, the tutorial experiences were more bloated, and the player population was becoming more thinly distributed. When ANet got round a table and discussed Utopia, they found that many of the features that they planned to include in C4 (such as mounts, which is heavily inferred in this thread) were simply not possible. Eventually it surfaced that it was a "cancelled NCSoft project". There was a rumour a while ago that C4 would be Utopia, after someone discovered a trademark for it in July 2006. Could you perhaps link a few references to where you happened upon this information? - Thervold 08:16, 19 October 2007 (UTC)
